![]() Tactic Master: %12-20 change of attacking a second time Surprise Attack: %8-20 attack bonus when cavalry is moved Plain Fighting: %5-20 attack bonus when fighting in the plainsĮdge: 5-20 additional damage against infantry Sailor: %20-60 attack bonus when army units are in waterīattle Array: %20-100 chance to ignore the effects of trenches Tunnel: 5-20 additional damage to city walls Mountain Fighting: %5-25 attack bonus when fighting on mountains Rage: Increased critical strike when below %50Ĭover: %6-10 chance to reduce damage taken by %50ĭesert Fighting: %5-25 attack bonus when fighting in deserts Street Fighting: %12-20 attack bonus when fighting in city facilitiesĬounterattack: 5-20 additional damage when fighting back Inspiration: %12-20 change to raise moralįormation Master: %6-10 increase to critical strike Tactic Master: %12-20 change of attacking a second time Jungle Fighting: %5-20 attack bonus when fighting in the jungle/forestĭefense Formation: Increases army defense in the nearby 1-3 grids by %8-16Īlert: Decrease damage taken from Navy and Artillery by %5-25 Plain Fighting: %5-20 attack bonus when fighting in the plains Intercept: 5-20 additional damage to cavalry Infantry Commander: Increases Infantry Attack in the nearby 1-2 grids by %5-20 For safer gameplay, save France from encirclement from the central powers, and Africa from the Egyptian storm (if u are playing as allies), or blitz France and Africa, and lend-lease your American allies, if you are playing as the central powers. You should focus on the main (Europe) front, as tsarist Russia is more incompetent because of the Bolshevik Revolution, so save them before the Bolsheviks unleash their red storm with the Germans. The US will lose some cities, since they have three fronts, but they will be able to take it back with the arrival of their reinforcements from the south. You don't have to worry much about the Americas, as you have good allies that can win south America easily. Doesn't matter if you're using your top tier units, using pincers movements, encircling, selecting your engagements carefully, and massing your forces to concentrate on enemy weakpoint. How does having superior numbers, superior units, superior position and superior morale equal failure? Explain EastTech? It's takes 3-5 of your units to destroy one enemy. And this one little militia unit with no morale destroyed 2 of the line units along with almost destroying the old guard unit and general without any support. The graphics and new units are amazing, but the last straw occurred when I had an enemy militia unit completely encircled by line infantry, old guard grenediers, and a mounted general unit. The enemy units are way, way, too overpowered, and the allied A.I. This was meant to be a rip off, and not even a subtle one. Was looking forward to this one because I liked the Napoleon game. ![]() I've been playing EasyTech games since they've been on the play store. All in all, i can't wait for the future european war games, and i love how i learn more from this game about history than my actual history class. My only real complaint for this game is the long grinds and really expensive generals. It would be nice that in the future games, princesses and certain generals would have this auras, but balance the other generals so they won't be useless. But this made it so that the top tier generals are those who have aura buffs, and all other generals who don't have them are usually ignored. Although, i love how the game is focused on unit cooperation rather than the European war 4 Lasalle or Lan stomping things in the conquests and to some extent the easy-mid tier difficulty campaigns. Generals also cost twice the medals than that of european war 4. It takes around 10 minutes to grind 50 medals in european war 4, while it takes 30 minutes for european war 6. ![]() European war 6 is more fun than its predecessor and also superior in almost every aspect, but i feel that European war 6 is more grindy. I played European war 4 and it was one of my favorite games i played in my phone. ![]()
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